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The collaboration has been refreshed for 2017, with a new experience called ‘The New Revolution Galactic Attack’ opening to the public this week at Six Flags Magic Mountain, near Los Angeles. The video heading this article gives an idea of what the experience is meant to be. Partnering with Samsung Electronics America, Six Flags offers the use of Gear VR headsets in combination with some of their existing roller coasters, which transforms the visual experience and, in the case of the ‘New Revolution’ presentation, offers a level of interactivity-the VR environment is a fighter jet cockpit, and riders can look around and fire weapons in a combat scenario as the coaster is in motion. Six Flags, which calls itself “the world’s largest regional theme park company,” has been at the forefront of the ‘VR Coaster revolution’, having launched virtual reality-based rides at nine locations in North America last year. ‘Galactic Attack’, which improves on the existing ‘New Revolution’ VR rides, introduces a ‘mixed reality’ element and ‘complex gameplay’. recently launched a renewed collaboration on new rides at two Six Flags theme parks which place users on real roller coasters while using a VR headset to add virtual visuals. I think that if enough people want this, Frontier might consider this for a paid expansion (if they are not already working on VR as we speak).Six Flags Entertainment Corporation-which runs theme park properties across the americas-and Samsung Electronics America, Inc. It could/would work, but it is a big project in itself. Changing the UI for 3D VR, simplifying the UI for a gamepad, and doing hot seat VR in/out sessions.Ī different game mode, where you can go to an existing park as a person, move around it and ride the attractions is akin to something like what Maxis did in Streets of SimCity for SimCity 2000 (you might remember that if you've been around for a while). This way Frontier gets rid of three big potential problems VR implementation would have. Thus, the best way to do this would be to offer a different game mode for those PoV sessions. In a smaller amount, VR presence is also suited to the player moving around his park in 1st person view (like you can already do now via the TEGIDCAM cheat), although FPS games in VR are a little more problematic from a motion sickness point of view (you are sitting down in a chair, while your character is walking around a park). VR presence is suited to roller coaster and flat/tracked/water ride PoV cameras, since the player is sitting both in real life and in the game world. VR is well suited for driving or flight games, since the player is essentially sitting in a chair and using a gamepad, a driving wheel or a HOTAS to control his car/spaceship/plane.This gives a good sense of presence (since the player in the VR world is also sitting), and also helps a lot with immersion and control, since he is not using his keyboard for basic functions.Ī construction management simulation game though is a lot more difficult to design for VR as far as UI is concerned, since there are a lot of keyboard shortcuts and the player is essentially a disjointed camera, flying around his park with 2D menus stuck close to his face. UI/interface - Giving your game VR support is one thing, but making your games' controls and UI compatible with it is something a lot more involved and difficult to accomplish. I think this is doable with proper multi-GPU support, which the game does not have at this point in time.Ģ. So the game has to render 2.6M pixels FPS for a respectable experience. It is not a simple matter of playability either, since subpar framerates reduce the presence VR gives and can also give you motion sickness.įor proper gameplay, you need 75+ sustained FPS (preferably 90) with no drops. Performance - The experience in VR games is very sensitive to how well the game performs. In other words, Planet Coaster can have VR support, from a coding point of view.įor getting VR in Planet Coaster, there are two big hurdles to surpass though.ġ. That game had alpha VR support since 2013 and OR DK1. The game engine this is built on (Cobra), as well as the developer (Frontier Developments) have experience with VR, via their other big project (Elite Dangerous).